11-02-2017, 05:42 PM
(This post was last modified: 11-02-2017, 05:46 PM by CHUPACABRA.)
In the next upgrade, there needs to be an upgrade to the buildings that generate fandom because of the upgrade in the recruiting office. While the recruiting office may have provided the game creators with a quick influx of revenues from people buying in, the game seems to be dieing since the initial jump in interest. Players buying in won't last if the amount of teams playing falls off.
Some ideas:
1. The chance of successfully being able to soft recruit needs to be easier. It seems with the upgraded recruiting office soft recruiting is more difficult and just not worth the risk of potentially losing 1 mil + to soft recruit. This creates more teams just sitting and waiting to save fandom rather than PLAYING.
2. The fandom generating buildings need to be in the next upgrade. The press room, HOF, Field House, Tailgating, should be on the list for upgrades so higher fandom can be generated.
3. Offering some kind of bucks for fandom exchange. Teams at the upper levels with maxed out buildings really have nothing to spend the bucks on. I'm constantly maxed out.
4. The creators / Admins should consider a one-time search of teams that have been inactive for a year (or any time period determined by the Admins) and donate to that team a one-time, maximum amount of fandom and bucks. If the admins have the contact information for these teams, let them know their team is receiving this and maybe a percentage of them will come back. If not, just by allowing these teams to have a maxed out bucks and fandom will give the active teams someone they can still play against offline. As it is now, we simply have to keep hitting "NEXT" over some of these dead teams who have been beat offline so often that they no longer offer any bucks or fandom to the active player looking for teams to play offline (i.e Bongbreath, GreyStone's) but they still have enough trophies to stay on the stale leaderboard. This is especially true at the top of the pyramid
5. Consider a hgher gold payout for teams who make the top 16 in their regional AND even higher gold payout for the teams who actually PLAY in the playoffs. Currently, there is an incentive for teams "on the bubble" to tank trophies so they can make it into the Wildcard region for an easier chance for a regional trophy and gold that comes with it. Make the gold payout higher for non-wildcard regional winners. (Another consideration would be re-rank the teams at the beginning of the playoffs regardless of region)
6. Consider giving a higher gold payout or fandom payout for every win an ACTIVE team wins in the playoffs. Right now, the attendance rate at playoffs is extremely low. Make the games payout fandom, bucks, and trophies similar to non-playoff games. If a lower ranked team upsets a higher ranked team, reward the lower ranked team. Knowing they have a chance for a big payoff even if they probably won't make it to the Championship game could add excitement in EVERY round.
7. Consider removing teams who have not been active from the leaderboard. (For example, if a team hasnt been active for 3 months, they drop off of the leaderboard, but could be added back to the leaderboard once they play again) Mid-level teams could then see their teams in the top 100. Once these teams are removed, mid-level teams could be motivated more to try to make the leaderboard. Just the visual of new teams on the leaderboard could add motivation for teams. With the same, inactive teams on the leaderboard, the whole thing looks STALE. The only way currently to remove those teams from the leaderboard is teams to play them and defeat them in offline games but as I pointed out early, they have such small amounts of bucks and fandom, there is no incentive for active teams to play them
8. Right now, I can see my other teams' campus and their trophy count (if they are on the leaderboard). Give us an opportunity to visit another teams campus and be able to see that teams' GAME LOGS. This could be very valuable information for me as I seek out teams to play. This way, I can base my opinion on how good the team really is based on who they've played. I can make evaluations from that information.
9. Adjust the payouts on the WEEKLY competitions. If teams place in the top 100 in the Gridiron Challenge they get SOMETHING. In the weekly, you have to play a lot of games and can really trash your team if you finish in 2nd place. Currently, the incentive is for teams to sit and not play until the playoffs.
10. The new "Achievements" rewards are intereting but the "NO MERCY VICTORY" seems kinda... uncomfortable. Basically, if I can challenge some newbie and they accept my challenge, I just beat the crap out of them by 50 points and I get 100 gold out of the deal. I got my 100 gold out of the deal. It was "good for ME". But I'm not sure it was "good for the GAME".
Add an "Achievement" with a high gold reward that rewards number of games played in a week. Right now the game has become STALE with everyone sitting around until they collect more fandom to recruit. Do something to reward daily play.
If you made it to this point in my post ... Congrats.
Some ideas:
1. The chance of successfully being able to soft recruit needs to be easier. It seems with the upgraded recruiting office soft recruiting is more difficult and just not worth the risk of potentially losing 1 mil + to soft recruit. This creates more teams just sitting and waiting to save fandom rather than PLAYING.
2. The fandom generating buildings need to be in the next upgrade. The press room, HOF, Field House, Tailgating, should be on the list for upgrades so higher fandom can be generated.
3. Offering some kind of bucks for fandom exchange. Teams at the upper levels with maxed out buildings really have nothing to spend the bucks on. I'm constantly maxed out.
4. The creators / Admins should consider a one-time search of teams that have been inactive for a year (or any time period determined by the Admins) and donate to that team a one-time, maximum amount of fandom and bucks. If the admins have the contact information for these teams, let them know their team is receiving this and maybe a percentage of them will come back. If not, just by allowing these teams to have a maxed out bucks and fandom will give the active teams someone they can still play against offline. As it is now, we simply have to keep hitting "NEXT" over some of these dead teams who have been beat offline so often that they no longer offer any bucks or fandom to the active player looking for teams to play offline (i.e Bongbreath, GreyStone's) but they still have enough trophies to stay on the stale leaderboard. This is especially true at the top of the pyramid
5. Consider a hgher gold payout for teams who make the top 16 in their regional AND even higher gold payout for the teams who actually PLAY in the playoffs. Currently, there is an incentive for teams "on the bubble" to tank trophies so they can make it into the Wildcard region for an easier chance for a regional trophy and gold that comes with it. Make the gold payout higher for non-wildcard regional winners. (Another consideration would be re-rank the teams at the beginning of the playoffs regardless of region)
6. Consider giving a higher gold payout or fandom payout for every win an ACTIVE team wins in the playoffs. Right now, the attendance rate at playoffs is extremely low. Make the games payout fandom, bucks, and trophies similar to non-playoff games. If a lower ranked team upsets a higher ranked team, reward the lower ranked team. Knowing they have a chance for a big payoff even if they probably won't make it to the Championship game could add excitement in EVERY round.
7. Consider removing teams who have not been active from the leaderboard. (For example, if a team hasnt been active for 3 months, they drop off of the leaderboard, but could be added back to the leaderboard once they play again) Mid-level teams could then see their teams in the top 100. Once these teams are removed, mid-level teams could be motivated more to try to make the leaderboard. Just the visual of new teams on the leaderboard could add motivation for teams. With the same, inactive teams on the leaderboard, the whole thing looks STALE. The only way currently to remove those teams from the leaderboard is teams to play them and defeat them in offline games but as I pointed out early, they have such small amounts of bucks and fandom, there is no incentive for active teams to play them
8. Right now, I can see my other teams' campus and their trophy count (if they are on the leaderboard). Give us an opportunity to visit another teams campus and be able to see that teams' GAME LOGS. This could be very valuable information for me as I seek out teams to play. This way, I can base my opinion on how good the team really is based on who they've played. I can make evaluations from that information.

9. Adjust the payouts on the WEEKLY competitions. If teams place in the top 100 in the Gridiron Challenge they get SOMETHING. In the weekly, you have to play a lot of games and can really trash your team if you finish in 2nd place. Currently, the incentive is for teams to sit and not play until the playoffs.
10. The new "Achievements" rewards are intereting but the "NO MERCY VICTORY" seems kinda... uncomfortable. Basically, if I can challenge some newbie and they accept my challenge, I just beat the crap out of them by 50 points and I get 100 gold out of the deal. I got my 100 gold out of the deal. It was "good for ME". But I'm not sure it was "good for the GAME".
Add an "Achievement" with a high gold reward that rewards number of games played in a week. Right now the game has become STALE with everyone sitting around until they collect more fandom to recruit. Do something to reward daily play.
If you made it to this point in my post ... Congrats.